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[ OLD ] Libitina and Kharon

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This was an app for a lovely group, Harvest-Pokemoon.  I'm too ashamed for me rudeness (when looking back) to try to rejoin with Libi.
I still want to edit her up thanks to the critique though.


All related Art - sta.sh/2ls397arg2?edit=1



OLD
(Notes to Self:  Apply these
- It was noticed that by the time Libitina returns to the father after 80 years, that he would be far too old, especially as life spans were even shorter several years back. It is likely he may not even reach the age of 80 ;v; So perhaps she should return a few years earlier?
- It is still a worry she may be over powered? (Although that may be partly missed information as her talents still has her going to the spirit world, as well as the Calling section where she brought a soul to the other world. ) Perhaps you should quickly look over your application again so anything related to heading to the spirit world has been rid of~?
- Why did she decide to settle down after so many long years of life? Was it seeing her partner settle down that gave her the longing to settle herself?

--from nice mod from hpm)

💀 Name • Libitina
💀 Full Name • Libitina Desdemona Hecate
💀 Nicknames • Libi, Libby, Witch, Witch Girl.
💀 Age • Unknown • Appears in early 20s
💀 Gender • Female
💀 Sex • Female
💀 Pokemon • Dusknoir
💀 Height • 5'1" • 154.94cm
💀 Bodystyle • Curvy
💀 Birthday • October 1st
💀 Home Island • Mystery Isle
💀 Ability • Frisk
• Reveals the Foe's held item.

💀 Moves
• Psychic • (Psychic-Type)The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
• Shadow Sneak • (Ghost-Type) The user extends its shadow and attacks the target from behind. This move always goes first.
• Curse • (Ghost-Type) A move that works differently for the Ghost type than for all other types: User loses half their maximum HP, and the opponent gets a Nightmare.
• Hex • (Ghost-Type) This relentless attack does massive damage to a target affected by status problems.

💀 Personality

| Devious | Sarcastic | Socially-Strange | Nosey | A bit Childish | Secretive |
• She has no respect for people's secrets or space or personal information, or any information to be blunt.  She really could care less.  She has no worries about any consequences.  She feels like she has no reason to worry!  Still, other people interest her.  She likes knowing what troubles people.  You never know when that can be useful~! (Maybe getting closer to her will get you the respect for your personal matters~?) •
• She tends to be socially inappropriate.  No, she doesn't go around tooting or whatever, she just doesn't care about other people's boundaries.  She tends to talk about death or spirits or whatever, but just because something is making someone uncomfortable, doesn't mean she is going to stop.  Heck, she might be silently enjoying it. •
• Childish things thrill her more than what adults do on their free time more often than not.  She loves playing the kid games and being messy and everything~! •
• There is one very important thing you should know about Libitina.  She refuses to hare anything personal about herself.  She doesn't mind sharing small things like her favorite color or whatever, but the bigger personal things?  Nope.  She doesn't trust people, maybe because she knows she doesn't respect other people's personal information~.  Earning her trust though takes time. (By bigger personal things, I mean history and whatnots.) •
• Libitina, if you haven't noticed, is a bit strange.  And by a bit, we mean much more than a simple bit.  Libitina has the most peculiar interests.  She has an obsession with "magic" or strange occurrences of a magnitude of kinds.  She also finds herself thinking of the dead and of death itself.  It's amusing to ponder how the people she sees will die.  Heck, she might end up making plans of how it could end up for a poor unfortunate soul.  It would probably be even worse for people who are her friends!  Though this is still being determined saying she has only a couple of friends and they are all already dead.  Libitina also has a fair interest in the ghostly spiritual world as well.  She is a reaper in her own way, mind you.  She can hear the invisible spirits chittering and chattering.  She can even talk with them, which she can often been seen doing.  Sometimes she is even convincing them to move on, or more commonly, to resurface as a ghost to plague the world.  But of course, if just talking with these invisible living impaired doesn't suit your fancy, she can see them as well.  One of her eyes represents the eyes that appear on the belly of a normal Dusknoir.  This golden gem, when her ruby-gold eye is closed, can peer into the spirit world.  However, her only downside with this is that she doesn't particularly take to using that eye well.  It gives her a headache after prolong use.  If she persists on using it, then she will start to feel nauseated as well, or end up fainting.  It's hard to be in the mortal realm and peering into the Nether realm or the cursed land in between (which is where spirits are invisible but can still haunt the mortal realm).  •
• Creeped out by this girl yet?  No?  Oh very merry good and joy then!  Let's proceed!  So, to the extreme connection to the dead and the stuck and the soon be passing, Libitina has an affinity with the unknown.  It is often an obsession to her.  What else is out there?  What happens when a soul fades out of existence?  What will happen later?  What's out in space than no one knows of?  What if there are more aliens out there?  What is their worlds like?  What can cause strange occurrences in the world out there?  Are there really witches, pokemon who have no capability to using psychic or ghostly powers, out there? Oh~ this list can continue on and on if you will!  She has always been curious, even in her previous life (which again, we will get to at a later time~!)  It's always been a fascination.  Magicians and their tricks.  Witches and their spells.  Bewsters and their potions.  She wants to master them all.  It's her passion, next to guiding spirits and dreaming of all the deaths that could happen and will happen. •
• These things make her happy.  That and myths and stories.  Hearing of people going to the Underworld and coming back a hero are amazing!  The living mortal lives can't survive even a second in the afterlife!  To hearing that a hero can?!  WHAT A THRILL!  Maybe she will meet a hero who is part of the living that can journey there.  It is the one time she gets all flustered and giddy, hearing these stories.  How romantic, that they will go to the realm of the dead to go to the loved one and to even bring them back to the realm of the living!  What passion!  What heroics!  Oh the girlish swooning that can be seen when hearing or reading these! Are these the only stories and myths she enjoy?  Oh heavens no!  She loves most all stories!  Her favorites are typically the romantic adventurous ones, where a knight of sorts risks everything to save the princess or the kingdom from certain doom.  Or ones where there is a curse that they must struggle with.  She enjoys a good horror story too, especially if it can actually give her swanna-bumps.  Then THAT is a good horror! •
• Oh but to every good and happy interest, there has to be a terrifying dislike.  Due to her past, she doesn't fancy being set on fire.  She also doesn't bode well with really religious folk either.  If being in a church or something religious was for a job, she will avoid the fun of play and try to get it done and over with as soon as she possibly could.  It's not that she is afraid of the cross or "gods" above, but from the experience that is expressed in the history session below.  She also will never, EVER, eat bugs.  It might be a food choice some people enjoy, but to her, it is the WORST thing.  This couples with shrimp.  She doesn't mind fish, but shrimp make her legit shiver. •

💀 History
• It is always nice to start out in a happy life.  You are loved.  You are cared about.  You get good grades.  You get presents for your birthday.  It is always nice to start out well. Libitina's name then wasn't Libitina.  It was a nice Esmerelda, Esmerelda Christy White.  At that time, she was very much alive too, a caterpie.  She had a loving family in a small closed off village.  She had not brothers or sisters, just friends that would play dolls and dress up with her.  She went to church and prayed every night.  She was a good girl that didn't get into a lot of trouble.  Esmerelda would bake cookies with her mother and carry things around for her father as she was needed.  She even went and helped the old lady a couple houses down with gardening and cleaning about.  She believed in her good fate.  She had no reason not too.  The Father would preach about everything good, and how if everyone did good, good things would happen.  She believed that with all her heart.  •
•  She was out and playing in the fields near the wooded area did it happen.  A stranger came to their town.  She watched the man pass on the road upon a great Rapidash.  He was hooded, cloaked from the world.  Upon the rear of his mare, he carried hefty bags.  With one of these though, a single yellow gem would fall.  It was all in good intention!  Esmerelda had only spotted the sparkle of the gem, the gleam of its shine well after the man rode into town.  She picked it up and placed it into her pouch.  A good little girl would go to return the treasure, right?  Correct.  This was her intention completely.  But she was much slower than the man upon his horse... •
• While she waded through the tall grass to try to get back to town, the man started a rumour.  A rumour that made the townsfolk tremble.  Black arts.  Evil spirits.  A contract with a dark lord.  See, most of the residents weren't psychic users, though the psychic users were safe.  Since...  psychic Pokemon can naturally use psychic moves.  It was whispers that Pokemon without such abilities were able to contort the natural order.  •
• In this time, witchery was a feared aspect to their Pokemon kind.  Unnatural events?!  SORCERY!  This was no follower of their God!  And upon this rumour, distrust formed.  Fear.  Hate.  The only thing that would bring the people together was church, but even then, the people would keep to themselves.  But sweet little Esmerelda didn't hear of these rumours, for when she arrived, the man was already away. •
• She will just keep the gem safe.  Safe for his return. •
• And then the speculation started.  Every man, fearful of their wife.  Every woman, fearful of their child.  And the Father took it upon himself to become everyone's final judge.  •
• It was a month since the man had come to warn them of ill tidings.  It was only a month needed to infest the world Esmerelda knew.  She would carry the gem with her everywhere in the little brown purse her mother had once upon a time given to her.  She would try to help out as much as she could, like she had been living to do.  Her mother would shy way from her though.  Her father would politely decline and suggest playing with dolls instead.  And when she went to the sweet old lady a few houses down... That's when trouble really started. •
• The girl knocked upon the door of the old lady, humming a happy tune of ABCs.  She stood there, only to frown when she finished the song.  The Caterpie swung on her heels before carefully opening the door.  Her little voice rang out to only echo in the house.  "Hello?"... "Are you here, miss?"... Nothing.  Only a deafening silence.  So, she felt it was kind to enter and to clean the home as a happy little surprise.  But what she found was a surprise on her own.  She walked in and hums as she went to the kitchen, to get the cleaning supplies.  She knew that the Miss had always placed them in a cabinet near the sink.  But what she found upon entering the kitchen made her freeze. There was a salad in the process of being made upon the counter. The old lady was on the creaky floor boards!   Was she ok?  Esmerelda dropped to her knees and rubbed the old lady's back.   Maybe she was sad?  But her body was stiff.  "Miss?... MISS?"  Esmerelda pushed against the harden body roughly, trying to awaken the other.  This was an unfortunate mistake upon the girl's part though.  These desperate actions just shifted the lolling head around to reveal what caused Esmerelda to scream.  The old lady's face was distorted in pain and fear.  It looked like she had seen a monster.... a demon...  In truth, she was just afraid that this was her final moments, but that wasn't what was going through the townsfolk minds, or Esmerelda's. •
• The Caterpie girl screamed and screamed, having flung herself back against the table.  She immediately scrambled to use this wooden structure as a support to get herself up.  Though upon placing her hand on the tabletop, her soft skin was torn by the blade that was used to cut the lettuce.  She screamed louder, only to knock the table over and to have drips of red splatter the ground and walls.  This is when she ran.  •
• No one felt it was Esmerelda's fault that the old lady had died.  But they feared that a demon was here officially now.  Some dark, evil, and cruel.  So cruel to kill a sweet old woman!  Esmerelda's hand was patched up and a purifying memorial was given out for the old lady.  Maybe if they prayed more, the evil would go away?  •
• It just seemed to go badly for Esmerelda from then on out.  She was there when a tree fell and broke open the chicken coop of the local farmer.  She was there when the sheets blew away.  She was there when red wine pooled out upon the road, to look like blood.  She was there, when a dark shadow of a storm cloud covered the church.  She was there... when her mother was bit by an Arbok and grew ill...  She was there for everything bad.  And she was there, when she was caught looking through "dark" books in an attempt to find something to help her mother... •
• Esmerelda was desperate to save her mother.  She looked through all the books in the Church.  But what could the books in the Church do, if the Father couldn't help her mother.   So she had went on a journey to the bigger town near her smaller town in an attempt to find something.  This town was also paranoid, but on a much more lax scale.  It was like this town was interested in this witchcraft, which got Esmerelda in trouble.  She had left a note, in which her father came home hours later to find.  By that time, Esmerelda, sweaty and exhausted, had came to that town.  She wandered into the town and went from person to person to beg about her problem.  She swore that she wasn't a witch when people grew wary about her, saying there were whispers about it back in her hometown already.  Of course no one would believe the little Caterpie girl and so no one would help her... Except one. It was an older haggid woman who lived on the edge of town.  She cackled, requiring a payment, when she met the crying girl on the edge of the town.  The girl only had her pouch, with the yellow gem.  She offered that, praying forgiveness, only to have the women smile as kindly as her face would allow.  She refused the gem and just offered the girl her help if she cooked her a stew instead.  This was an offer that Esmerelda couldn't refuse!  She can cook! •
• It was around that time, that her father had called upon some of his friends to help look for his missing daughter.  He was nearing the neighboring town as Esmerelda cooked a stew as whispers exploded in this town about the young little deceiver.  Then the child had access to the older hag's books.  These weren't books she had ever seen.  These were "dark" books.  Books about science, about the dead, about things she never even heard of.  These were books of "witches".  They were the old woman's son's books that he had gathered from a college.  But to Esermelda, they were magical.  She looked through them, desperate, but also now intrigued.  It was when she had relaxed enough to actually read into them, did they arrive. •
• She was upon the porch, when her father walked up with a torch in hand.  Their eyes met, daughter and father.  Daughter's eyes were wide, scared, innocent, and above all...  corrupted.  Father's eyes were wide, scared, first caring, then judgmental.  Nothing could stop what came next.  It only went black, darkness, as the girl was struck by her father as he murmured, "It was always you..." •
• She awoke in a cell, in a makeshift dungeon under the Church of her hometown.  She had the Father above her, immediately demanding her to confess.  She could hear cries of the once-peaceful folk.  Everything was a blur.  Time stopped and sped up at the same time.  Nothing she had said would keep her safe!  Her tears were spat upon.  Her cries were shouted at.  Her praying was silenced.  It was when the Father attempted to place the rope over her did she snap out of her fearful daze. Run. It was the last thing she really thought clearly.  Her body squirmed away and she fell off the wooden stage.  She twirled herself over and ran with her arms still bound to her sides.  Her little feet brought her to the woods when she realized she was being chased.  Into the woods she would go.  She was on an autopilot, just letting this survival instinct take her and guide her.  She was running and running... until she came to the river within the woods.  She tumbled into it, tripping over roots of the nearby trees.  It was then when her world slowly went black for the last time. •
• Esmerelda Christy White, the sweet thirteen year old girl, was no more. •
• Her first memory was waking up in a dark place.  Her eyes saw no stars, just darkness.  She felt something heavy upon her face too.  It was cold to the touch.  She felt heavy and light at the same time.  She could move, when she realized she had hands.  Her body moved, though it floated before hitting something.  It hurt, and a low dull toll broke the silence when she felt the thing on her face make contact.  It was such a beautiful sound though.  For the first time, she smiled.  She banged her head against this cold coolness above her, just to hear the thing ring out again.  At the second toll though, a blinding light suddenly appeared with a low creak.  It appears she was in some sort of cellar?   But with the light, her new red eye could scan the place.  There were cells. The girl was curious.  She fell back down to the cold floor and stood herself up, exploring the cells.  It was then, when she was holding a skull in her hands, that she felt someone yank her back by her hair.  The eyes that stared down at her showed a fear, that quickly got mixed with anger. •
• These next moments shaped her innocence into a darker form of childish rebellion.  She was yanked painfully to the town square, only to be called horrid names.  She only remembered one, well enough.  "Witch."   The next moment, she was burning.  It was a horrible pain.  Not because it felt hellishly hot, but because she felt very... very... cold inside where her heart used to beat.  It was easy to escape of course.  They didn't tie her down or anything, so she was just the fire enveloped child that floated into the sky and out of sight. •
• She wouldn't return for a long time.  She left that part of the world, nameless and confused and hurt with one thing to interest her, "witch".  That, and a little purse with a yellow gem inside.  She ended up traveling over the ocean, hiding in a boat.  There, she was much more welcomed.  She found a public library, and was delving into the word she was labelled.  She found someone who cared for her and came to call him father.  But she didn't trust people.  She had a hard time trusting people.  It took her a long time to tell her new found father what had happened and what she was looking into.  It was him, that gave her her new name.  "Libitina Desdemona Hecate".  He even legally adopted her.  Who was he? An Umbreon who went by the name of Elie Hecate.  He was a young man of 20, without much of a passion for love but for science.  Libitina delved into the science world along side this man for 20 years.  She didn't change much, only appearing maybe a year or two older.  But she loved mixing science with her witchcraft, making sense of the world with this new found passion.  •
• It was the best 20 years of her life that she remembers.  To get her to talk about Elie is one of the hardest things for her to do, and yet she treasures every moment.  She remembers every story he read, and when he ran out of stories, his bad attempts at making stories.  She remembers when he would just read out of one of the many books they ended up collecting.  She remembers his voice so clearly.  The windchime he got her, that she still keeps.  The deformed doll he made her.  The shop that they would go to for a treat.  The creaky old apartment.  The way he smiled.  The way he would get angry.  The way he would try to treat her if he yelled at her for no good reason with a book.  The way he was THERE. •
• Libitina evolved shortly after he died.  She was in grief and had taken all the books, his stuff, everything, into a couple of chests and buried them herself a far place away; in the country in the tree roots.  She couldn't pay the rent, so she just escaped when she had time to, time to save everything of his.  She didn't move from that place for years either, the tree.  She was often seen sleeping there.  It was like she had died again, never moving.  She found out she didn't need to eat then and later that she didn't really need to sleep.  But sleeping passed time.  And time was something that hurt, but also fascinated her. Time would continue for her, it was a curse, but she was there to live for Elie.  So she could show him the world he was resting through. •
• The Dusclops teen ended up leaving that tree many many years later. She knows exactly how to get back there though.  That was her homing beacon. She ended up taking it upon herself to better her "witchcraft" and how to work it into science.  She would study under magicians, illusionist, doctors, or scientists whether they wanted her to or not.  She was getting very good at following people silently.  She didn't care if she was found out anymore.  She just started to treat everything with the utmost amusement or bland humour.  She didn't have a care now.  She lost what she held onto for so long, she wasn't the precious little girl anymore that wanted to help anymore.  She wasn't that girl that prayed to her lord above for help and pray for a happy good life.  She wasn't there, for she only remained as the girl who was betrayed in a past life she didn't remember.  And left to face an never ending time.  •
• She eventually evolved into the Dusknoir she is today.  It was just a couple of week though, when something called to her.  It wasn't a voice.  It wasn't anything, but a call.  It was a regal sound though.  It was a powerful music.  Can Libitina explain or give an example of how it sounded?  No. It is impossible for her to.  But she was told to go somewhere... somewhere she had forgotten about. It was that somewhere, where she was born, where she woke up, where she was betrayed, where she died, where she woke up one last time.  It was back to her hometown.  When she realized this, upon getting to the town, she hesitated.  A burning hate swirled into her heart.  These people tried to destroy her 80 years ago.  These people tried to punish her for no wrong.  But she had to do this duty.  It was like a test, to help her awaken her true self.  To help her know who she was, to help her become who she was meant to be.  She wasn't a messenger.  She was a guidance.  She didn't deliver, but to deliver. And the being she was to move along... was the man who did nothing but to finalize as damnation.  The Father. •
•  It was a dark night, when she showed up.  She had a cloak to hide her, and her normal eye closed.  It was her golden eye that was open, just so she could see the path she was meant to take to the one she needed to help with their passage.  It glowed in the dark, just a faint tint of gold.  People weren't about in the chill of the night air, rather they were in prayer by the time she had arrived.  She went unnoticed, as each movement was smooth.  She was just a shadow.  A shadow that was approaching the darkened white church.  She didn't knock when she came to the cracking steps.  She didn't announce herself in anyway, for there was no courtesy of a shadowed hand of death.  She held the black iron hands and pushed the old oak wood doors forward.  They were left open as she stepped in, and only darkness was seen through the doors even as she ventured further into the place of her previous damnation.  She didn't stop once, her booted feet guided her.  It was these boots that echoed a rasping breath.  It was this breath, this sound, that allowed Libitina to close her eye and to open the bedroom door. •
• The Father had changed since she had last seen him.  He was old.  Very... very... old.  His face was a mass of wrinkles.  His eyes were darken with age and the holy light flickered weakly within them.  His body was frail and his skin clung to his bones like a leather-hide.  He had two younger men besides him.  One was blessed with wheat-golden hair.  This boy was around the age that Libitina looked, only he had a living beating heart and was of a warmer flesh tone.  The other was much older, in his mid 30's.  He had strict black eyes with slick black hair to match.  She didn't move when they jumped up in defense for the Father.  She stood their silently, letting the hood of her cloak bow over her eyes respectively.  It was only by the weak flick of the Father's hand, did they move aside and eventually leave through the door that Libitina had invited herself in. •
• "I knew you would come."  His voice was quiet with dignity.  His eyes glinted a forgotten malice that faded to sin of shame.  "Have.. you come to seek revenge..."  Here, he coughed for air, yet his next words were stronger than ever, "Sweet little Esmerelda."  It was a surprise indeed, to be called something she didn't recognize no longer.  Yet she took this as an invitation to step forward.  Her gloved hand moved up to her hood and dropped the clothe to her shoulders. •
• "As much as revenge seems satisfying, I will not stoop so low to be a sinner on your level."  She didn't care about "sin" and "bless".  Yet, it was a way to spite him.  And he could only close his eyes to her remark to mumble something of if she could remember his reasons.  And with a confused tilt of her head, he proceeded to tell her his story and his grief.  He told her her real name, the name of her living self.  He spoke of how she used to be one of the good children he knew of.  He spoke of the man who came to their town and warned them of their demise, of witchery.  He spoke of the luck she had.  Then he spoke of her mother and father.  Her mother passed on, in grief for losing her child as the final push to her death.  He spoke of her father, and how he ended up praying to death from loneliness and shame.  Then he spoke of his own sin, his fear of what held him to making her sacrifice, and how he yearned to try again.  Times had changed since then, and bad things still happened even after she had left.  It wasn't her, but the oldness in their materials, the fear of renewing their ways.  To put the blame upon her was their childish attempt to pin blame and remove the cause without dooming themselves. •
• During this all, the long hours that were spent, her heart softened only just a hair, just to be allowed to fulfill her duty and to offer forgiveness.  To her, this was a step from the past now, that brought her to the happiness of Elie Hecate.  That brought her the deshackling of this church.  That brought her freedom to breathe.  She knew why she was assigned this passing, because it was her cause that tormented the Father.  Still, it was his torment and this townspeople's torment that claimed her after death.  •
• So she did as she swore to do, forgave him.  Forgave him visually since it was her duty to help him pass on.  And so he slept in peace, and taken to the world of the spirited without fuss or fear. •
• It was this moment that she learned the most of what happened.  She savoured the knowledge she gained from her past, and of her abilities.  She got to see her second father again too, only to wave and return to the mortal plane.  It was only these moments that helped her develop her powers and continue to hone them for the rest of her life. •
• It was also this moment where she makes a vow.  They felt she was a sinner.  And to be a sinner for all her life is now her goal.  She forgave the priest, but a burning dislike of a grudge towards the churches and their religious views couldn't be knocked from her cage of a heart.  She delved deeper into her "sin" and relished the endings of everyone's deaths.  It became a strange hobby for her in the coming years, to watch people grow old and die.  She even started to make up stories of how people would die to how the lived.  It was really interesting, and amusing if she had gotten her tale correct.  •
• She fell in love only once over the coming years.  It was like the man was an angel of her strange ways of existence.  He encouraged her, kept her going with her musings, offered more knowledge upon her interests.  His name was Edward Davis.  Still, this was the down fall to any part of her heart that could come to care and love.  See, he would ask about how he would end up dying, and she would muse about a variety of strange stories.  Never did she think he would end up dying after listening to her bask on about the ending song.  She had came up with some tale about giants when  he had a heart attack.  With the technology, there wasn't much that could be done.  So she was struck with a broken heart for the second time in her ghosthood.  And to only close off her heart to avoid this pain again.  •
• It took her a long time to come back into her semi-insane mastermind of ways.  Libitina started to even whisper these tales of how people would die to them, whether it was by their bedside or to them just walking by.  It was almost in spite of what had happened years before.  Almost as if she was ensuring herself that it wasn't her fault, though it later came a game or a fun custom to her.  Still, it was through these trollings did she meet her next fallen victim.  He was a chappy young man, struck by Cupid's arrow.  He had a light bounce in his walk and would even jump up to kick his feet mid walk. When Libitina swooped down in the night when he was walking home through the woods, he only gathered her up in a hug and swung her around.  He didn't listen to a word of misfortune that the ghost tried to say either!  Still, she was shocked and ended up stalking him for a good while afterward.  It was when he was killed by a rogue cart did she try something she had once wanted to try.  He was just about to move on, until he heard her beckoning him back.  It took him a long while, but he ended up being pursued.  She named him, Victor Dal Gwain, the Honedge.  She figured it was a strong name, which he had taken a liking too. •
•  They ended up becoming partners in crime.  Victor would go and haunt people, and she would "get rid" of him.  They even ended up perfecting the void that Libitina's ghost mouth could open up to, just so they could store their gold and coin within.  They would even stolen goods they would get.  •
•  Still, as easily he had fallen in love, Victor crushed on a girl they were meant to rob.  This , of course, ended their dark duo.  They did make a good team for a good 50 years or so.  Still, she had nothing to do except to watch.  And watch she did, up until he was to wed.  Then she vanished away, only sending a congratulations card. •
•  This is where she comes to be now.  After looking for something to do that could POSSIBLY be as swell as her duo-ing times, she sought a home to create into a business.  Something, and maybe in a strange town of farmers and ranchers and little business owners, perhaps~?

💀 Job • Business
💀 Shop Name • The Last Toll
💀 Stock • Services of dealing with unwanted lingering spirits of all kinds. + Including items that help "ward" off evil spirits.

💀 Dog/Cat Race • Espurr • Kharon
💀 Talents
• Seeing Ghosts that are hidden.
• Floating/Flying.
• Being quite creative (especially with "spells" and "potions" though most of these are fraud).
• Has a creative mind in how people can die/story telling.
• Being able to use her body as a channel to the spirit world (and being able to go there herself).
• Does "Witchcraft" as a hobby (most of this is phony and she has to use science to make some of it look real.)
• More to be added as needed/discovered.

💀 Funfacts
• She still has her mother's purse, as well as the golden gem within.
• She went back and reclaimed the old chest with Elie's and her books and treasures.
• She has a void her stomache mouth can open to a void that she has created as her own personal storage.
• She can float about, but to fly fast, her lower thighs down go ghostly (think Danny Phantom).
• She can see the invisible ghosts/spirits that linger in the mortal world with her right eye.
• She met Kharon as he was "haunting" someone, and kept him as her own personal payment.
• She has a really long tongue, and the tip of it is golden colored (which can glow).
• Speaking of glowing, everything golden can glow (and the red of her eye as well).
• She doesn't need to eat, but she loves to eat.  Not eating for a month tends to make her grumpy.  She also can eat.. ALOT.
• Despite her being grumpy at her past life's religious views, she is straight and will be a bit unsure of how to react to another woman coming onto her. (She finds it weird that there are a lot more gay couples nowadays.  She is still trying to figure out why.)
• "Calling" Info:  It has only happened once in her life time.  Normally, Dusknoir (in feral form) have a chime that can hear a calling of sorts, right? Even here, as says in one of the X/Y dex entry "The antenna on its head captures radio waves from the world of spirits that command it to take people there."  She had to take a rather lost dying person there upon some strange command.  Of course, she didn't question it because of how powerful and "rule-y" the command was.  It wasn't even a voice either, more like a vibration.  Still, instead of the chime being on her head, it is IN her head. Which really makes for fun if you can take her and shake her about (which I do not advise).  You can hear a soft eerie bell chiming about.
• Has a high pain tolerance.
• More to be added as needed/discovered.

Familiar Taste of Poison - Halestorm
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